WARNING: Previously saved Level files will not be compatible with v1.Add Height Map Settings, Hydraulic Erosion Settings, Forest Settings, and Water Settings all to TerrainMapGenerator prefab.Method 1: Create spawn points on your map piece. Or get the map pieces themselves to spawn the spikes as they are loaded. Add Level of Detail setting to terrain mesh Then, when your player is falling, and the new map is loaded, grab the spawn points, add them to a list, choose one randomly, and then instantiate your spike there.This is going to be really useful if you have game that requires different colors based on user. Add multiple layers of noise in Height Map Generator The easiest and quickest way to get random color in run time in one line of code in Unity.Add OpenSimplex noise as well as Perlin noise for terrain generation It's just generating a random color, then populating a list with copies of it and then shifting each copy's hue in a way that there's an equal distance between hues of each color in the list.
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